|Publishers||Atari, Sears (original)|
|Release Dates||1980 (original)|
Two players alternating
Two players simultaneous
ROM file (hack)
Space Invaders for the Atari 2600 was the first ever arcade to home game license, becoming a huge best seller, which it included 112 games with multiple playing variables. In the game, a group of invaders marched from one side of the screen to the other, dropping down a notch closer to the player’s laser cannon whenever they reached a screen edge, firing at the player’s cannon all the while. The player had three bunkers to take cover under, although they would become damaged with the player’s and invaders’ laser fire, then disappear altogether if the invaders came down too close, and if the invaders made it down to the very bottom of the screen, the player was "invaded" and the game would end (along with if the player lost all three of their laser cannons due to being shot by invaders would also end a game). A high-scoring Command Alien Ship would also fly overhead several times during a wave as well.
Zombie Invasion is a graphical hack of the game -- it plays exactly the same as the original version -- just having changed game sprites, as the invaders and the Command Alien Ship were made into zombies, the shields were made a lot thinner, the player's laser cannon was also changed, as well as the zombie and player's base death animations.
- Moving Shields--Barriers move back and forth
- Zigzagging Laser Bombs--Zombies' shots zigzag back and forth towards the ground
- Fast Laser Bombs--Zombies' Bombs drop quickly
- Invisible Zombies--Zombies are invisible unless one (or the flying zombie) is shot, which they then briefly reappear
- Large Player Base--flipping a difficulty switch on the 2600 console to the A position makes players' bases larger
Game variations, player setupEdit
There are two player alternating variations, along with variations to not only have both players onscreen at once, but there are also several competing variations as well, such as ones where if one player gets hit by zombie fire, the other player is awarded 200 points. Others include alternating shots where if one player takes too long to fire from their gun then it will automatically shoot.
Other variations include ones where one player controls one gun, along with one player can only move it to the right, while the other player can only move it to the left. Other variations allow one movement and one shot per player, then the other player gets to do the same, and others have one player move the gun while the other player fires.
- Row one zombie--5 points
- Row two zombie--10 points
- Row three zombie--15 points
- Row four zombie--20 points
- Row five zombie--25 points
- Row six zombie--30 points
- Flying zombie--200 points, or 100 points in certain game variations
- Other player's gun hit--200 points awarded to other player on certain competitive game variations
- Move gun--joystick left and right
The original game came with several label variations, which are known as Picture, Text, Red, and Silver labels. This version comes as a ROM file only to be played on Atari emulators or flashcarts.